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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 13 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SI3D
2006
ACM
16 years 12 days ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
ISPAN
2005
IEEE
16 years 1 days ago
Process Scheduling for the Parallel Desktop
Commodity hardware and software are growing increasingly more complex, with advances such as chip heterogeneity and specialization, deeper memory hierarchies, ne-grained power ma...
Eitan Frachtenberg
SP
2005
IEEE
156views Security Privacy» more  SP 2005»
16 years 1 days ago
Distributed Detection of Node Replication Attacks in Sensor Networks
The low-cost, off-the-shelf hardware components in unshielded sensor-network nodes leave them vulnerable to compromise. With little effort, an adversary may capture nodes, analyze...
Bryan Parno, Adrian Perrig, Virgil D. Gligor
SIGIR
2005
ACM
16 years 21 hour ago
Gravitation-based model for information retrieval
This paper proposes GBM (gravitation-based model), a physical model for information retrieval inspired by Newton’s theory of gravitation. A mapping is built in this model from c...
Shuming Shi, Ji-Rong Wen, Qing Yu, Ruihua Song, We...
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