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ICALP
2003
Springer
15 years 11 months ago
Online Load Balancing Made Simple: Greedy Strikes Back
We provide a new simpler approach to the on-line load balancing problem in the case of restricted assignment of temporary weighted tasks. The approach is very general and allows to...
Pierluigi Crescenzi, Giorgio Gambosi, Gaia Nicosia...
WSCG
2004
161views more  WSCG 2004»
15 years 7 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
TCSV
2010
15 years 1 months ago
High Performance Stereo Vision Designed for Massively Data Parallel Platforms
Abstract--Real-time stereo vision is attractive in many applications like robot navigation and 3D scene reconstruction. Data parallel platforms, e.g. GPU, is often used for real-ti...
Wei Yu, Tsuhan Chen, Franz Franchetti, James C. Ho...
PAMI
2007
222views more  PAMI 2007»
15 years 5 months ago
MonoSLAM: Real-Time Single Camera SLAM
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...
DCC
1995
IEEE
15 years 10 months ago
Constrained-Storage Vector Quantization with a Universal Codebook
— Many image compression techniques require the quantization of multiple vector sources with significantly different distributions. With vector quantization (VQ), these sources ...
Sangeeta Ramakrishnan, Kenneth Rose, Allen Gersho