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EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur ...
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karo...
SIGGRAPH
2003
ACM
15 years 12 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
DCC
2008
IEEE
16 years 6 months ago
Edge local complementation and equivalence of binary linear codes
Abstract. Orbits of graphs under the operation edge local complementation (ELC) are defined. We show that the ELC orbit of a bipartite graph corresponds to the equivalence class of...
Lars Eirik Danielsen, Matthew G. Parker
CG
2004
Springer
16 years 1 days ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
CGI
2004
IEEE
15 years 10 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan