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PG
2007
IEEE
16 years 19 days ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
ACMACE
2007
ACM
15 years 10 months ago
Gaze-based infotainment agents
We propose an infotainment presentation system that relies on eye gaze as an intuitive and unobtrusive input modality. The system analyzes eye movements in real-time to infer user...
Helmut Prendinger, Tobias Eichner, Elisabeth Andr&...
ACMDIS
2008
ACM
15 years 8 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez
CHI
2010
ACM
15 years 6 months ago
Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks
We present an experimental comparison of multi-touch and tangible user interfaces for basic interface actions. Twelve participants completed manipulation and acquisition tasks on ...
Philip Tuddenham, David S. Kirk, Shahram Izadi
HPCN
1999
Springer
15 years 10 months ago
Data Intensive Distributed Computing; A Medical Application Example
Modern scientific computing involves organizing, moving, visualizing, and analyzing massive amounts of data from around the world, as well as employing large-scale computation. The...
Jason Lee, Brian Tierney, William E. Johnston