We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
Efforts to design faster synchronous mix networks have focused on reducing the computational cost of mixing per server. We propose a different approach: our re-encryption mixnet...
Abstract. Wireless LAN (WLAN) refers to the wireless network environment constructed indoors or outdoors, by using either the radio or light wave technology instead of wire signals...
Abstract. We present a general method to prove security properties of cryptographic protocols against active adversaries, when the messages exchanged by the honest parties are arbi...
We describe a new method for protecting the anonymity of message receivers in an untrusted network. Surprisingly, existing methods fail to provide the required level of anonymity ...