This paper investigates the design of a system for recognizing
objects in 3D point clouds of urban environments.
The system is decomposed into four steps: locating, segmenting,
...
Aleksey Golovinskiy, Vladimir G. Kim, Thomas Funkh...
This paper deals with the automated creation of geometric and photometric correct 3-D models of the world. Those models can be used for virtual reality, tele? presence, digital ci...
Texture replacement in real images has many applications, such as interior design, digital movie making and computer graphics. The goal is to replace some specified texture patter...
A scene can be defined as one of the subdivisions of a play in which the setting is fixed, or when it presents continuous action in one place. We propose a novel two-pass algorith...
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pr...