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NETGAMES
2006
ACM
16 years 17 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
SAC
2006
ACM
16 years 17 days ago
BambooTrust: practical scalable trust management for global public computing
Global public computing platforms, such as PlanetLab, grid computing systems, and XenoServers, require facilities for managing trust to allow their participants to interact effect...
Evangelos Kotsovinos, Aled Williams
161
Voted
SAC
2006
ACM
16 years 17 days ago
Relevance feedback methods for logo and trademark image retrieval on the web
Relevance feedback is the state-of-the-art approach for adjusting query results to the needs of the users. This work extends the existing framework of image retrieval with relevan...
Euripides G. M. Petrakis, Klaydios Kontis, Epimeni...
SAC
2006
ACM
16 years 17 days ago
Detecting identifiable areas in mobile environments
Location-based applications and services are getting increasingly important for mobile users. They take into account a mobile user's current location and provide a location-d...
Jörg Roth
SI3D
2006
ACM
16 years 17 days ago
Multi-scale line drawings from 3D meshes
We present an effective method for automatically selecting the appropriate scale of shape features that are depicted when rendering a 3D mesh in the style of a line drawing. The m...
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosia...
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