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CHI
2007
ACM
16 years 7 months ago
Perception of elementary graphical elements in tabletop and multi-surface environments
Information shown on a tabletop display can appear distorted when viewed by a seated user. Even worse, the impact of this distortion is different depending on the location of the ...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
CHI
2007
ACM
16 years 7 months ago
Investigating attractiveness in web user interfaces
A theoretical framework for assessing the attractiveness of websites based on Adaptive Decision Making theory is introduced. The framework was developed into a questionnaire and u...
Jan Hartmann, Alistair G. Sutcliffe, Antonella De ...
CHI
2006
ACM
16 years 7 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CHI
2006
ACM
16 years 7 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
CHI
2006
ACM
16 years 7 months ago
Time is of the essence: an evaluation of temporal compression algorithms
Although speech is a potentially rich information source, a major barrier to exploiting speech archives is the lack of useful tools for efficiently accessing lengthy speech record...
Simon Tucker, Steve Whittaker
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