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VRCAI
2004
ACM
16 years 6 days ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
VRST
2004
ACM
16 years 6 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ASIAN
2004
Springer
180views Algorithms» more  ASIAN 2004»
16 years 6 days ago
Counting by Coin Tossings
Abstract. This text is an informal review of several randomized algorithms that have appeared over the past two decades and have proved instrumental in extracting efficiently quant...
Philippe Flajolet
EMSOFT
2004
Springer
16 years 5 days ago
Scheduling within temporal partitions: response-time analysis and server design
As the bandwidth of CPUs and networks continues to grow, it becomes more attractive, for efficiency reasons, to share such resources among several applications with the minimum le...
Luís Almeida, Paulo Pedreiras
EMSOFT
2004
Springer
16 years 5 days ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
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