We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
Since Di Gianantonio [1993] introduced his semantics for exact real omputation, there has always been a struggle to maintain data abstraction and efficiency as much as possible. T...
Qualitative assessment of scientific computations is an emerging application area that applies a data-driven approach to characterize, at a high level, phenomena including conditi...
Research performed in the field of computer vision has steadily ignored recent advances in programming tools and techniques, relying on well-established traditional methods, such ...
Attentive vision is characterized by selective sensing in space and time as well as selective processing with respect to a specic task. Selection in space involves the splitting ...