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COMPSAC
2008
IEEE
16 years 1 months ago
Framework for Computer-Aided Evolution of Object-Oriented Designs
In this paper, we describe a framework for the computeraided evolution of the designs of object-oriented software systems. Evolution mechanisms are software structures that prepar...
Selim Ciraci, Pim van den Broek, Mehmet Aksit
SACRYPT
1998
Springer
15 years 11 months ago
Computational Alternatives to Random Number Generators
In this paper, we present a simple method for generating random-based signatures when random number generators are either unavailable or of suspected quality (malicious or accident...
David M'Raïhi, David Naccache, David Pointche...
AIIDE
2007
15 years 9 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
WSC
2004
15 years 8 months ago
A Generalized Multiple Response Surface Methodology for Complex Computer Simulation Applications
This work provides a generalization of the traditional response surface methodology (RSM) that can be applied to complex, multi-objective simulation studies. These problems involv...
Jeffrey B. Schamburg, Donald E. Brown
ICANN
2010
Springer
15 years 6 months ago
Computational Properties of Probabilistic Neural Networks
We discuss the problem of overfitting of probabilistic neural networks in the framework of statistical pattern recognition. The probabilistic approach to neural networks provides a...
Jiri Grim, Jan Hora