In this paper, we describe a framework for the computeraided evolution of the designs of object-oriented software systems. Evolution mechanisms are software structures that prepar...
In this paper, we present a simple method for generating random-based signatures when random number generators are either unavailable or of suspected quality (malicious or accident...
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
This work provides a generalization of the traditional response surface methodology (RSM) that can be applied to complex, multi-objective simulation studies. These problems involv...
We discuss the problem of overfitting of probabilistic neural networks in the framework of statistical pattern recognition. The probabilistic approach to neural networks provides a...