Abstract. Recurrent connectivity, balanced between excitation and inhibition, is a general principle of cortical connectivity. We propose that balanced recurrence can be achieved b...
Janelle Szary, Bryan Kerster, Christopher T. Kello
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Despite many years of ubiquitous computing (ubicomp) middleware research, deployment of such systems has not been widespread. We suggest this is in part because we lack a shared mo...
We propose a modification of the dynamic neural field model of Amari [1], aiming at reducing the simulation effort by employing spaceand frequency representations of the dynamic st...
Alexander Gepperth, Jannik Fritsch, Christian Goer...
architectures at multiple levels of abstraction, encompassing both hardware and software. It has five modes of operation (Design, Model Validation, Build Simulation, Simulate Syste...
Paul S. Coe, Fred W. Howell, Roland N. Ibbett, Lau...