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AGI
2011
14 years 10 months ago
What Makes a Brain Smart? Reservoir Computing as an Approach for General Intelligence
Abstract. Recurrent connectivity, balanced between excitation and inhibition, is a general principle of cortical connectivity. We propose that balanced recurrence can be achieved b...
Janelle Szary, Bryan Kerster, Christopher T. Kello
DIGRA
2003
Springer
15 years 11 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
EUROSSC
2006
Springer
15 years 10 months ago
Toward Wide Area Interaction with Ubiquitous Computing Environments
Despite many years of ubiquitous computing (ubicomp) middleware research, deployment of such systems has not been widespread. We suggest this is in part because we lack a shared mo...
Michael Blackstock, Rodger Lea, Charles Krasic
ESANN
2008
15 years 8 months ago
Computationally Efficient Neural Field Dynamics
We propose a modification of the dynamic neural field model of Amari [1], aiming at reducing the simulation effort by employing spaceand frequency representations of the dynamic st...
Alexander Gepperth, Jannik Fritsch, Christian Goer...
TOMACS
1998
140views more  TOMACS 1998»
15 years 6 months ago
Technical Note: A Hierarchical Computer Architecture Design and Simulation Environment
architectures at multiple levels of abstraction, encompassing both hardware and software. It has five modes of operation (Design, Model Validation, Build Simulation, Simulate Syste...
Paul S. Coe, Fred W. Howell, Roland N. Ibbett, Lau...