Engineering natural and appropriate interactive behaviour in ubiquitous computing systems presents new challenges to their developers. This paper explores formal models of interac...
The Bentley-Ottmann (BO) algorithm, initially designed to report the intersection points of line-segments in the plane, is the prototypical sweep-line algorithm. This video presen...
Abstract. Influence of projection pursuit on classification errors and estimates of a posteriori probabilities from the sample is considered. Observed random variable is supposed t...