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NETGAMES
2006
ACM
16 years 21 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ISEMANTICS
2010
15 years 1 months ago
Towards the formalization of interaction semantics
With the advent of Web 2.0 and the emergence of improved technologies to enhance UI, the importance of user experience and intuitiveness of Web interfaces led to the growth and su...
Irene Celino, Francesco Corcoglioniti
EUROMICRO
2005
IEEE
16 years 11 days ago
Distribution of a Hierarchical Component in a Non-Connected Environment
This article addresses the utilisation of the componentbased approach for building and executing a distributed application that can offer services over a set of heterogeneous and ...
Didier Hoareau, Yves Mahéo
COGSCI
2002
98views more  COGSCI 2002»
15 years 6 months ago
A simplicity principle in unsupervised human categorization
We address the problem of predicting how people will spontaneously divide into groups a set of novel items. This is a process akin to perceptual organization. We therefore employ ...
Emmanuel M. Pothos, Nick Chater
NEUROSCIENCE
2001
Springer
15 years 11 months ago
Locust Olfaction
During odour recognition, excitatory and inhibitory groups of neurons in the second stage of the locust olfactory system, the antennal lobe (AL), fire alternately. There is little...
David C. Sterratt