We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
— SAGA is a high-level programming abstraction, which significantly facilitates the development and deployment of Grid-aware applications. The primary aim of this paper is to di...
Participatory methods can, in principle, be applied for a variety of purposes to gain insight into the context of use of an artefact or the way in which tasks are performed by end ...
The Meeting Central prototype is a suite of collaboration tools designed to support distributed meetings. The tools' minimalist design provides only those features that have ...
Nicole Yankelovich, William Walker, Patricia Rober...
Bioinformatics research groups require information systems keeping track of experiments and their results. However, current solutions are often ad-hoc, difficult to maintain, exten...