Artificial agents trying to achieve communicative goals in situated interactions in the real-world need powerful computational systems for conceptualizing their environment. In ord...
Interactive robotics demands real-time visual information about the environment. Real time vision processing, however, places a heavy load on the robot’s limited resources, and m...
Bruce A. Maxwell, Nathaniel Fairfield, Nikolas Joh...
Abstract. We describe a declarative language, called BAD (brain architecture description language), which we have developed for describing and then running brain models. Models are...
In this paper we present the Electronic Institutions Development Environment (EIDE) to support the engineering of multiagent systems as Electronic Institutions. An electronic inst...
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...