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CGF
2006
145views more  CGF 2006»
15 years 6 months ago
Classification of Illumination Methods for Mixed Reality
A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are used more and more, for instance in surgery, architecture, cultural h...
Katrien Jacobs, Céline Loscos
DAC
1998
ACM
16 years 7 months ago
Rate Derivation and Its Applications to Reactive, Real-Time Embedded Systems
An embedded system the system continuously interacts with its environment under strict timing constraints, called the external constraints, and it is important to know how these e...
Ali Dasdan, Dinesh Ramanathan, Rajesh K. Gupta
CCECE
2006
IEEE
16 years 8 days ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
CCGRID
2006
IEEE
16 years 8 days ago
SSB : A Grid-based Infrastructure for HLA Systems
Service Oriented EXtensible Modeling and Simulation Supporting Environment Architecture (SO-XMSSEA) is presented based on XMSF thinking and the new technology development of web s...
Xu Li-juan, Peng Xiao-yuan
HAPTICS
2006
IEEE
16 years 7 days ago
Standardized Evaluation of Haptic Rendering Systems
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output...
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Fe...