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GECCO
1999
Springer
130views Optimization» more  GECCO 1999»
15 years 10 months ago
Heterochrony and Adaptation in Developing Neural Networks
This paper discusses the simulation results of a model of biological development for neural networks based on a regulatory genome. The model’s results are analyzed using the fra...
Angelo Cangelosi
CVPR
2008
IEEE
16 years 8 months ago
Physical simulation for probabilistic motion tracking
Human motion tracking is an important problem in computer vision. Most prior approaches have concentrated on efficient inference algorithms and prior motion models; however, few c...
Marek Vondrak, Leonid Sigal, Odest Chadwicke Jenki...
AAAI
2012
13 years 8 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz
CE
2007
133views more  CE 2007»
15 years 6 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
IWAN
2000
Springer
15 years 9 months ago
A Flexible IP Active Networks Architecture
This paper presents the main concepts of the IST Project FAIN "Future Active IP Networks" [10], a three-year collaborative research project, whose main task is to develo...
Alex Galis, Bernhard Plattner, Jonathan M. Smith, ...