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» A Model for Interaction of Agents and Environments
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AAAI
2008
15 years 8 months ago
Online Learning in Monkeys
We examine online learning in the context of the Wisconsin Card Sorting Task (WCST), a task for which the concept acquisition strategies for human and other primates are well docu...
Xiaojin Zhu, Michael Coen, Shelley Prudom, Ricki C...
AAAI
2004
15 years 7 months ago
Analogical Path Planning
We present a probabilistic method for path planning that considers trajectories constrained by both the environment and an ensemble of restrictions or preferences on preferred mot...
Saul Simhon, Gregory Dudek
ESCIENCE
2007
IEEE
16 years 24 days ago
Distributed and Generic Maximum Likelihood Evaluation
This paper presents GMLE 1 , a generic and distributed framework for maximum likelihood evaluation. GMLE is currently being applied to astroinformatics for determining the shape o...
Travis J. Desell, Nathan Cole, Malik Magdon-Ismail...
ECAI
2008
Springer
15 years 8 months ago
Optimal Coalition Structure Generation In Partition Function Games
1 In multi-agent systems (MAS), coalition formation is typically studied using characteristic function game (CFG) representations, where the performance of any coalition is indepen...
Tomasz P. Michalak, Andrew Dowell, Peter McBurney,...
JAIR
2011
144views more  JAIR 2011»
15 years 1 months ago
Non-Deterministic Policies in Markovian Decision Processes
Markovian processes have long been used to model stochastic environments. Reinforcement learning has emerged as a framework to solve sequential planning and decision-making proble...
Mahdi Milani Fard, Joelle Pineau