Sciweavers

3529 search results - page 404 / 706
» A Model for Interaction of Agents and Environments
Sort
View
ICPP
2008
IEEE
16 years 1 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ACMACE
2006
ACM
16 years 20 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
VL
1998
IEEE
130views Visual Languages» more  VL 1998»
15 years 11 months ago
SAM - An Animated 3D Programming Language
This article presents the animated visual 3D programming language SAM (Solid Agents in Motion) for parallel systems specification and animation. A SAM program is a set of interact...
Christian Geiger, Wolfgang Müller 0003, Walde...
189
Voted
MIDDLEWARE
2004
Springer
16 years 1 days ago
Architecture for resource allocation services supporting interactive remote desktop sessions in utility grids
Emerging large scale utility computing systems like Grids promise computing and storage to be provided to end users as a utility. System management services deployed in the middle...
Vanish Talwar, Bikash Agarwalla, Sujoy Basu, Raj K...
CW
2003
IEEE
15 years 12 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin