Sciweavers

3529 search results - page 364 / 706
» A Model for Interaction of Agents and Environments
Sort
View
160
Voted
CONCUR
2001
Springer
15 years 11 months ago
Typing Mobility in the Seal Calculus
The issue of this work is how to type mobility, in the sense that we tackle the problem of typing not only mobile agents but also their movement. This yields higher-order types for...
Giuseppe Castagna, Giorgio Ghelli, Francesco Zappa...
ECML
2006
Springer
15 years 10 months ago
Learning in One-Shot Strategic Form Games
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenh...
EUSAI
2004
Springer
16 years 4 days ago
End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective
Abstract. We report research into concepts and technology for enabling endusers to configure Ambient Intelligent environments. In this paper we focus on the feasibility and accepta...
Panos Markopoulos, Irene Mavrommati, Achilles Kame...
SG
2007
Springer
16 years 26 days ago
Multi-view Sketch-Based FreeForm Modeling
For the generation of freeform 3D models, one of the most intuitive solution is to use sketch-based modeling environments. Unfortunately, since the user interface relies upon the a...
Florian Levet, Xavier Granier, Christophe Schlick
AAAI
2011
14 years 6 months ago
Combining Learned Discrete and Continuous Action Models
Action modeling is an important skill for agents that must perform tasks in novel domains. Previous work on action modeling has focused on learning STRIPS operators in discrete, r...
Joseph Z. Xu, John E. Laird