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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 18 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ATAL
2005
Springer
16 years 5 days ago
Coordinating multiple rovers with interdependent science objectives
This paper describes an integrated system for coordinating multiple rover behavior with the overall goal of collecting planetary surface data. The MISUS system combines techniques...
Tara A. Estlin, Daniel M. Gaines, Forest Fisher, R...
VRML
2003
ACM
15 years 12 months ago
Viewpoint adaptation during navigation based on stimuli from the virtual environment
We consider the possibility of automatically modifying the user’s viewpoint orientation for the purpose of enhancing the navigation experience. We concentrate on outdoor virtual...
Szilárd Kiss, Anton Nijholt
SIGUCCS
2000
ACM
15 years 11 months ago
Where the Students Are...Computing Services at the Customer Source
Information and Access Technology Services at the University of Missouri-Columbia has long struggled with its physical location on the edge of campus. In my 20+ years of experienc...
Glenda E. Moum
ELPUB
2007
ACM
15 years 10 months ago
Managing Expectations for Open Access in Greece: Perceptions from the Publishers and Academic Libraries
In Greece, there seems to be a growing level of awareness regarding open access among scholars, faculty staff and information professionals. Indeed, consensus regarding the necess...
G. Christina Banou, A. Petros Kostagiolas