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WSCG
2003
177views more  WSCG 2003»
15 years 8 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
POPL
2009
ACM
16 years 1 months ago
Comparing the performance of concurrent linked-list implementations in Haskell
Haskell has a rich set of synchronization primitives for implemented-state concurrency abstractions, ranging from the very high level (Software Transactional Memory) to the very l...
Martin Sulzmann, Edmund S. L. Lam, Simon Marlow
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
16 years 22 days ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
ANSS
2005
IEEE
16 years 9 days ago
Approximation of Discrete Phase-Type Distributions
The analysis of discrete stochastic models such as generally distributed stochastic Petri nets can be done using state space-based methods. The behavior of the model is described ...
Claudia Isensee, Graham Horton
SI3D
2003
ACM
15 years 12 months ago
Budget sampling of parametric surface patches
We investigate choosing point samples on a model comprising parametric patches to meet a user specified budget. These samples may then be triangulated, rendered as points or ray-...
Jatin Chhugani, Subodh Kumar