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» A Mobile Device as User Interface for Wearable Applications
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ACMACE
2009
ACM
15 years 10 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
CHI
2007
ACM
16 years 6 months ago
A gestural input through finger writing on a textured pad
We describe a new input method that utilizes patterned vibration that is generated through the finger writing on a textured pad. Using a flexible or a foldable textured pad which ...
Ji-Eun Kim, John Sunwoo, Yong-Ki Son, Dong-Woo Lee...
ECCV
2004
Springer
15 years 11 months ago
Virtual Touch Screen for Mixed Reality
Mixed Reality (MR) opens a new dimension for Human Computer Interaction (HCI). Combined with computer vision (CV) techniques, it is possible to create advanced input devices. This ...
Martin Tosas, Li Bai
MOBISYS
2005
ACM
16 years 5 months ago
Reincarnating PCs with portable SoulPads
The ability to walk up to any computer, personalize it, and use it as one's own has long been a goal of mobile computing research. We present SoulPad, a new approach based on...
Ramón Cáceres, Casey Carter, Chandra...
UCS
2004
Springer
15 years 11 months ago
Real-World Interaction with Camera Phones
With the integration of cameras, mobile phones have evolved into networked personal image capture devices. Camera-phones can perform image processing tasks on the device itself an...
Michael Rohs