Sciweavers

1610 search results - page 245 / 322
» A Mobile Device as User Interface for Wearable Applications
Sort
View
AUGHUMAN
2011
15 years 1 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
ICASSP
2011
IEEE
14 years 10 months ago
Rapid image retrieval for mobile location recognition
Recognizing the location and orientation of a mobile device from captured images is a promising application of image retrieval algorithms. Matching the query images to an existing...
Georg Schroth, Anas Al-Nuaimi, Robert Huitl, Flori...
UIST
2009
ACM
16 years 20 days ago
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop...
Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock,...
SIGMOD
2010
ACM
305views Database» more  SIGMOD 2010»
15 years 11 months ago
MoveMine: mining moving object databases
With the maturity of GPS, wireless, and Web technologies, increasing amounts of movement data collected from various moving objects, such as animals, vehicles, mobile devices, and...
Zhenhui Li, Ming Ji, Jae-Gil Lee, Lu An Tang, Yint...
ACMACE
2007
ACM
15 years 10 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller