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» A Mobile Device as User Interface for Wearable Applications
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SIGMOD
2003
ACM
121views Database» more  SIGMOD 2003»
16 years 6 months ago
An environmental sensor network to determine drinking water quality and security
Finding patterns in large, real, spatio/temporal data continues to attract high interest (e.g., sales of products over space and time, patterns in mobile phone users; sensor netwo...
Anastassia Ailamaki, Christos Faloutsos, Paul S. F...
ICC
2007
IEEE
127views Communications» more  ICC 2007»
16 years 19 days ago
Adaptive-Buffer Power Save Mechanism for Mobile Multimedia Streaming
— Wireless networks are becoming a part of everyday life for many people. When a mobile device has wireless LAN capability, multimedia content can be streamed over a wireless net...
Janet Adams
CHI
2007
ACM
16 years 6 months ago
An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry
A gestural text entry method for mobile is presented. Unlike most mobile phone text entry methods, which rely on repeatedly pressing buttons, our gestural method uses an isometric...
Jacob O. Wobbrock, Duen Horng Chau, Brad A. Myers
HCI
2011
14 years 9 months ago
BrailleTouch: Mobile Texting for the Visually Impaired
BrailleTouch is an eyes-free text entry application for mobile devices. Currently, there exist a number of hardware and software solutions for eyes-free text entry. Unfortunately, ...
Brian Frey, Caleb Southern, Mario Romero
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche