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» A Mobile Device as User Interface for Wearable Applications
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TEI
2010
ACM
151views Hardware» more  TEI 2010»
16 years 1 months ago
ChameleonBall
We propose a novel ball-type input/output (I/O) device—the ChameleonBall—that allows users to interact with colors in the real world. The ChameleonBall mainly consists of mult...
Koji Tsukada, Maho Oki
WCNC
2010
IEEE
15 years 4 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
SIGDOC
2010
ACM
15 years 4 months ago
Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project
The growing popularity of mobile devices gave birth to a still emergent research field, called Mobile Music, and concerning the development of musical applications for use in thes...
Luciano Vargas Flores, Evandro Manara Miletto, Mar...
DSN
2007
IEEE
16 years 20 days ago
How Do Mobile Phones Fail? A Failure Data Analysis of Symbian OS Smart Phones
While the new generation of hand-held devices, e.g., smart phones, support a rich set of applications, growing complexity of the hardware and runtime environment makes the devices...
Marcello Cinque, Domenico Cotroneo, Zbigniew Kalba...
IEEECIT
2010
IEEE
15 years 4 months ago
Caching Strategy on Mobile Rich Media Engine
With the increasing development of mobile rich media applications, it has become an important research topic on how to reduce application response time so as to run more smoothly ...
Xin Min, Jixian Zhang, Lei Luo