Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Abstract. People-centric sensor-based applications targeting mobile device users offer enormous potential. However, learning inference models in this setting is hampered by the lac...
Nicholas D. Lane, Hong Lu, Shane B. Eisenman, Andr...
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e...
Information foraging and sensemaking with heterogeneous information are context-dependent activities. Thus visual analytics tools to support these activities must incorporate cont...