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» A Mobile Device as User Interface for Wearable Applications
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ISMAR
2003
IEEE
15 years 11 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
CHI
2009
ACM
16 years 7 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CHI
2007
ACM
16 years 6 months ago
The impact of digital iconic realism on anonymous interactants' mobile phone communication
In this paper, I describe progress in research designed to explore the effect of the combination of behavioral and visual fidelity of avatars on users' social presence in syn...
Sin-Hwa Kang
WWW
2004
ACM
16 years 7 months ago
The web around the corner: augmenting the browser with gps
As programmable mobile devices (such as high-end cellular phones and Personal Digital Assistants) became widely adopted, users ask for Internet access on-the-road. While upcoming ...
Davide Carboni, Andrea Piras, Stefano Sanna, Sylva...
MMM
2005
Springer
148views Multimedia» more  MMM 2005»
15 years 12 months ago
Paving the Last Mile for Multi-Channel Multimedia Presentation Generation
Users of multimedia applications today are equipped with a variety of different (mobile) devices that each come with different operating systems, memory and CPU capabilities, netw...
Ansgar Scherp, Susanne Boll