In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
In this paper, I describe progress in research designed to explore the effect of the combination of behavioral and visual fidelity of avatars on users' social presence in syn...
As programmable mobile devices (such as high-end cellular phones and Personal Digital Assistants) became widely adopted, users ask for Internet access on-the-road. While upcoming ...
Davide Carboni, Andrea Piras, Stefano Sanna, Sylva...
Users of multimedia applications today are equipped with a variety of different (mobile) devices that each come with different operating systems, memory and CPU capabilities, netw...