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» A Mobile Device as User Interface for Wearable Applications
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TOCHI
2002
63views more  TOCHI 2002»
15 years 6 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
BCSHCI
2007
15 years 7 months ago
Investigating the usability of PDAs with ageing users
Mobile technologies have the potential to enhance the lives of ageing users, especially those who experience a decline in cognitive abilities. However, diminutive devices often pe...
Sheila Mc Carthy, Heather Sayers, Paul McKevitt
IROS
2006
IEEE
127views Robotics» more  IROS 2006»
16 years 12 days ago
A Pilot Study on Teleoperated Mobile Robots in Home Environments
– Mobile robots operating in home environments must deal with constrained space and a great variety of obstacles and situations to handle. This article presents a pilot study aim...
Daniel Labonte, François Michaud, Patrick B...
PUC
2000
107views more  PUC 2000»
15 years 6 months ago
Implicit Human Computer Interaction Through Context
In this paper the term implicit human computer interaction is defined. It is discussed how the availability of processing power and advanced sensing technology can enable a shift ...
Albrecht Schmidt
ICCV
2005
IEEE
16 years 1 hour ago
Tracking Body Parts of Multiple People for Multi-person Multimodal Interface
Although large displays could allow several users to work together and to move freely in a room, their associated interfaces are limited to contact devices that must generally be s...
Sébastien Carbini, Jean-Emmanuel Viallet, O...