Sciweavers

1610 search results - page 144 / 322
» A Mobile Device as User Interface for Wearable Applications
Sort
View
CAINE
2010
15 years 4 months ago
Scrybe: A Tablet Interface for Virtual Environments
Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...
CHI
2006
ACM
16 years 6 months ago
Universal design for mobile phones: a case study
In this paper we describe a case study of Universal Design applied to mobile phone physical devices. Using a user-centered design process, we tried to integrate visually-impaired,...
Ornella Plos, Stéphanie Buisine
TEI
2009
ACM
117views Hardware» more  TEI 2009»
16 years 1 months ago
Easigami: a reconfigurable folded-sheet TUI
Easigami is a novel tangible user interface (TUI) and interactive system intended to help children to learn to fold 3D geometric forms and to explore 2D-3D transformations. We pre...
Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Mi...
AVI
2006
15 years 7 months ago
The ASPICE project: inclusive design for the motor disabled
The ASPICE project aims at the development of a system which allows the neuromotor disabled persons to improve or recover their mobility (directly or by emulation) and communicati...
Fabio Aloise, Febo Cincotti, Fabio Babiloni, Maria...
CORR
2010
Springer
142views Education» more  CORR 2010»
15 years 1 months ago
M-Learning: A New Paradigm of Learning Mathematics in Malaysia
M-Learning is a new learning paradigm of the new social structure with mobile and wireless technologies. Smart school is one of the four flagship applications for Multimedia Super...
Saipunidzam Mahamad, Mohammad Noor Ibrahim, Shakir...