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TCIAIG
2010
15 years 1 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
168
Voted
TCS
2010
15 years 1 months ago
Analysis of a cellular automaton model for car traffic with a slow-to-stop rule
We propose a modification of the widely known Benjamin-Johnson-Hui (BJH) cellular automaton model for single-lane traffic simulation. In particular, our model includes a `slow-to-...
Adam Clarridge, Kai Salomaa
CONCUR
2009
Springer
15 years 4 months ago
BlenX Static and Dynamic Semantics
We introduce a new programming language called BlenX. It is strongly inspired to process calculi and it is an evolution of Betabinders. It has been specifically designed and implem...
Corrado Priami, Paola Quaglia, Alessandro Romanel
148
Voted
WSC
1998
15 years 8 months ago
Prototyping Advanced Warfare Gaming Capabilities for the 21st Century Warfighter
The United States Marine Corps has a unique role in development of the next-generation warfare gaming system for command staff training. This system, titled the Joint Simulation S...
Curtis L. Blais
WSC
2007
15 years 9 months ago
Controlled sequential bifurcation for software reliability study
Computer simulation is an appealing approach for the reliability analysis of structure-based software systems as it can accommodate important complexities present in realistic sys...
Jun Xu, Feng Yang, Hong Wan