This paper presents the least-mean-magnitude-phase (LMMP) algorithm for adaptive signal processing of complex-valued signals. The algorithm employs a decomposition of the meansqua...
We present a rigorous formal - but transparent - specification of the semantics of a generic simulation-based 3D animation framework. Our system combines a SystemC simulation kern...
—High-level simulation and design space exploration nowadays are key ingredients for system-level design of modern multimedia embedded systems. The majority of the work in this a...
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
— This paper builds on previous work on optimal methodologies for the design of numerical subsystems for non-linear, uncertain hardware-in-the-loop (HWIL) simulators. Firstly, th...
Monte Stuart MacDiarmid, Marko Bacic, Ronald Danie...