A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
We present the notion of a distributed database made up entirely of mobile components. Since disconnections will be frequent in such an environment, we develop a disconnection and...
This paper describes, and evaluates benefits of, a design methodology to translate certain mathematical models into the design of novel, self-adaptive, peer-to-peer (p2p) distrib...
Tagging schemes have been used in security protocols to ensure that the analysis of such protocols can work with messages of bounded length. When the set of nonces is bounded, this...
We analyze various stochastic processes for generating permutations almost uniformly at random in distributed and parallel systems. All our protocols are simple, elegant and are b...