Refactorings are transformations that change the structure of a program, while preserving the behavior. The topic has attracted a lot of attention recently, since it is a promising...
In this paper we present SECTOR, a set of mechanisms for the secure verification of the time of encounters between nodes in multi-hop wireless networks. This information can be u...
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
3GPP 33.246 proposes Key Management Mechanism (KMM) to distribute security keys for Universal Mobile Telecommunications System (UMTS) Multimedia Broadcast and Multicast Service (MB...