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» A Lower Bound for Primality
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CVPR
2000
IEEE
16 years 8 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
RECOMB
2006
Springer
16 years 6 months ago
Algorithms to Distinguish the Role of Gene-Conversion from Single-Crossover Recombination in the Derivation of SNP Sequences in
Meiotic recombination is a fundamental biological event and one of the principal evolutionary forces responsible for shaping genetic variation within species. In addition to its fu...
Yun S. Song, Zhihong Ding, Dan Gusfield, Charles H...
COCO
2009
Springer
117views Algorithms» more  COCO 2009»
16 years 1 months ago
The Proof Complexity of Polynomial Identities
Devising an efficient deterministic – or even a nondeterministic sub-exponential time – algorithm for testing polynomial identities is a fundamental problem in algebraic comp...
Pavel Hrubes, Iddo Tzameret
ISPD
2004
ACM
189views Hardware» more  ISPD 2004»
16 years 6 hour ago
Almost optimum placement legalization by minimum cost flow and dynamic programming
VLSI placement tools usually work in two steps: First, the cells that have to be placed are roughly spread out over the chip area ignoring disjointness (global placement). Then, i...
Ulrich Brenner, Anna Pauli, Jens Vygen
CORR
2010
Springer
115views Education» more  CORR 2010»
15 years 6 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...