In aspect-oriented programming, one can intercept events by writing patterns called pointcuts. The pointcut language of the most popular aspect-oriented programming language, Aspe...
Pavel Avgustinov, Elnar Hajiyev, Neil Ongkingco, O...
In this paper we show how to capture dialogue games in Defeasible Logic. We argue that Defeasible Logic is a natural candidate and general representation formalism to capture dialo...
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
A key focus of contemporary agent-oriented research and engineering is on open multiagent systems composed of truly autonomous, interacting agents. This poses new challenges, as en...
The study of belief change has been an active area in philosophy and AI.In recent years two special cases ofbelief change, belief revision and belief update, have been studied in ...