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SIGGRAPH
2000
ACM
15 years 11 months ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
CGI
1996
IEEE
15 years 10 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
SIGGRAPH
1996
ACM
15 years 10 months ago
Adding Force Feedback to Graphics Systems: Issues and Solutions
Integrating force feedback with a complete real-time virtual environment system presents problems which are more difficult than those encountered in building simpler forcefeedback...
William R. Mark, Scott C. Randolph, Mark Finch, Ja...
ARITH
1993
IEEE
15 years 10 months ago
Faster numerical algorithms via exception handling
An attractive paradigm for building fast numerical algorithms is the following: 1 try a fast but occasionally unstable algorithm, 2 test the accuracy of the computed answer, a...
James Demmel, Xiaoye S. Li
SODA
2008
ACM
106views Algorithms» more  SODA 2008»
15 years 8 months ago
Exact and efficient 2D-arrangements of arbitrary algebraic curves
We show how to compute the planar arrangement induced by segments of arbitrary algebraic curves with the Bentley-Ottmann sweep-line algorithm. The necessary geometric primitives r...
Arno Eigenwillig, Michael Kerber