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» A Lesson for Software Engineering from Knowledge Engineering
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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ACISICIS
2007
IEEE
16 years 1 months ago
A Framework to Detect Deviations During Process Enactment
People enacting processes deviate from the process definition for a variety of different reasons, the consequences of which may be either positive or negative. Detecting deviation...
Sean Thompson, Torab Torabi, Purva Joshi
182
Voted
EDBT
2000
ACM
15 years 10 months ago
Performance and Availability Assessment for the Configuration of Distributed Workflow Management Systems
Workflow management systems (WFMSs) that are geared for the orchestration of enterprise-wide or even "virtual-enterprise"-style business processes across multiple organi...
Michael Gillmann, Jeanine Weißenfels, Gerhar...
165
Voted
ESE
2000
73views Database» more  ESE 2000»
15 years 6 months ago
Replicating the CREWS Use Case Authoring Guidelines Experiment
Use cases have become an important tool in software engineering. There has been much focus on the diagram notation but relatively little on use-case descriptions. As part of a welc...
Karl Cox, Keith Phalp
ATAL
2011
Springer
14 years 6 months ago
Specifying and applying commitment-based business patterns
Recent work in communications and business modeling emphasizes a commitment-based view of interaction. By abstracting away from implementation-level details, commitments can poten...
Amit K. Chopra, Munindar P. Singh