We describe the design of a runtime system for a fine-grained concurrent object-oriented (actor) language and its performance. The runtime system provides considerable flexibility...
Abstract. In this paper, we show how Miquel's Implicit Calculus of Constructions (ICC) can be used as a programming language featuring dependent types. Since this system has a...
In this paper, we propose an approach for systematic security hardening of software based on aspect-oriented programming and Gimple language. We also present the first steps towar...
In this paper we develop a security verification framework for open source software with a multi-language support. We base our approach on the GCC compiler which is considered as ...
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...