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INTETAIN
2005
Springer
16 years 5 days ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
WSTST
2005
Springer
16 years 4 days ago
Soft Modeling of Group Dynamics and Behavioral Attributes
: Social networks, religion and culture of human beings play a major role in the day-to-day activities performed by each individual in group oriented missions. The aggregation and ...
Soumya Banerjee, Ajith Abraham, Sang-Yong Han, P. ...
CSCW
2004
ACM
16 years 3 days ago
Lilsys: Sensing Unavailability
As communications systems increasingly gather and propagate information about people’s reachability or “presence”, users need better tools to minimize undesired interruption...
James Begole, Nicholas E. Matsakis, John C. Tang
CSCW
2004
ACM
16 years 3 days ago
Beyond "social protocols": multi-user coordination policies for co-located groupware
The status quo for co-located groupware is to assume that “social protocols” (standards of polite behavior) are sufficient to coordinate the actions of a group of users; howev...
Meredith Ringel Morris, Kathy Ryall, Chia Shen, Cl...
IUI
2004
ACM
16 years 3 days ago
SUPPLE: automatically generating user interfaces
In order to give people ubiquitous access to software applications, device controllers, and Internet services, it will be necessary to automatically adapt user interfaces to the c...
Krzysztof Gajos, Daniel S. Weld