First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
: Social networks, religion and culture of human beings play a major role in the day-to-day activities performed by each individual in group oriented missions. The aggregation and ...
Soumya Banerjee, Ajith Abraham, Sang-Yong Han, P. ...
As communications systems increasingly gather and propagate information about people’s reachability or “presence”, users need better tools to minimize undesired interruption...
The status quo for co-located groupware is to assume that “social protocols” (standards of polite behavior) are sufficient to coordinate the actions of a group of users; howev...
In order to give people ubiquitous access to software applications, device controllers, and Internet services, it will be necessary to automatically adapt user interfaces to the c...