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191
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MM
2006
ACM
105views Multimedia» more  MM 2006»
16 years 22 days ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
184
Voted
NORDICHI
2006
ACM
16 years 22 days ago
The appropriateness of Swedish municipality web site designs
In this paper, the results of a front-page genre analysis of 290 Swedish municipality Web sites are presented, and the appropriateness of the identified design solutions are discu...
Emma Eliason, Jonas Lundberg
155
Voted
OZCHI
2006
ACM
16 years 22 days ago
How it feels, not just how it looks: when bodies interact with technology
This paper presents thoughts to extend our understanding of bodily aspects of technology interactions. The aim of the paper is to offer a way of looking at the role our kinaesthet...
Astrid Twenebowa Larssen, Toni Robertson, Jenny Ed...
OZCHI
2006
ACM
16 years 22 days ago
Applying reach in direct manipulation user interfaces
The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user’s current physical context. This paper explores the context of...
Aaron Toney, Bruce H. Thomas
ACMACE
2005
ACM
16 years 10 days ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz