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CSCW
2012
ACM
14 years 2 months ago
Verbal coordination in first person shooter games
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...
ICALP
2009
Springer
16 years 1 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
OOPSLA
2009
Springer
16 years 1 months ago
Coherent reaction
Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordinat...
Jonathan Edwards
210
Voted
AGTIVE
2007
Springer
16 years 1 months ago
Assuring Consistency of Business Process Models and Web Services Using Visual Contracts
Abstract. Business process models describe workflows by a set of actions together with their ordering. When implementing business processes within a service-oriented architecture,...
Gregor Engels, Baris Güldali, Christian Solte...
UM
2007
Springer
16 years 28 days ago
Inducing User Affect Recognition Models for Task-Oriented Environments
Accurately recognizing users’ affective states could contribute to more productive and enjoyable interactions, particularly for task-oriented learning environments. In addition t...
Sunyoung Lee, Scott W. McQuiggan, James C. Lester