Designers of component-based software face two problems related to dealing with abnormal events: developing exception handling at the level of the integrated system and accommodat...
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
In this case study I argue for the usage of a machine-oriented controlled natural language as interface language to knowledge systems. Instead of using formal languages that are di...
Abstract. A review of XML-compliant user interface description languages is produced that compares a significant selection of various languages addressing different goals, such a...
To reduce the complexity of studying a parallel mechanism for natural language learning and understanding which supports both utterance and discourse processing, we propose a comp...