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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
FLAIRS
2010
15 years 9 months ago
Grounded Event-Based and Modal Representations for Objects, Relations, Beliefs, Etc.
Intelligent software agents (agents) adhering to the action selection paradigm have only one primary task that they need accomplish at any given time: to choose their next action....
Ryan James McCall, Stan Franklin, David Friedlande...
AR
2010
86views more  AR 2010»
15 years 6 months ago
Impact of Animal-Like Features on Emotion Expression of Robot Head EDDIE
This article investigates the influence of animal-like features (ears of a dragon lizard and crown of a cockatoo) and their pose variations on the quality of emotion expression of...
Kolja Kühnlenz, Stefan Sosnowski, Martin Buss
COMPLEXITY
2007
151views more  COMPLEXITY 2007»
15 years 6 months ago
From complex conflicts to stable cooperation: Cases in environment and security
: Conflict is a dynamic and complex form of human interaction, often emerging from incompatible actions, values and goals, and consuming a considerable amount of resources. Conflic...
Jürgen Scheffran, Bruce Hannon
JVCA
2007
132views more  JVCA 2007»
15 years 6 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...