In this paper we analyze the I/O access patterns of a widely-used biological sequence search tool and implement two variations that employ parallel-I/O for data access based on PV...
Yifeng Zhu, Hong Jiang, Xiao Qin, David R. Swanson
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Concurrently with fast development of location aware technologies, many applications have been developing to exploit location data for serving people. However, a main challenge in...
Control intensive scalar programs pose a very different challenge to highly pipelined supercomputers than vectorizable numeric applications. Function call/return and branch instru...
We present a simple and universal camera calibration method. Instead of extensive setups we are exploiting the accurate angular positions of fixed stars. High precision is achieve...
Andreas Klaus, Joachim Bauer, Konrad F. Karner, Pi...