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DIGRA
2005
Springer
16 years 8 days ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
SI3D
2003
ACM
15 years 12 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ER
2003
Springer
158views Database» more  ER 2003»
15 years 12 months ago
REF: A Practical Agent-Based Requirement Engineering Framework
Abstract. Requirements Engineering techniques, based on the fundamental notions of agency, i.e., Agent, Goal, and Intentional Dependency, have been recognized as having the potenti...
Paolo Bresciani, Paolo Donzelli
DAGSTUHL
2006
15 years 8 months ago
Rule-based Model Extraction from Source Code
Abstract. In the context of an approach for reengineering legacy software systems at the architectural level, we present in this paper a reverse engineering methodology that uses a...
Rui Correia, Carlos M. P. Matos, Mohammad El-Ramly...
ICDE
2009
IEEE
178views Database» more  ICDE 2009»
15 years 4 months ago
Efficient Query Evaluation over Temporally Correlated Probabilistic Streams
Many real world applications such as sensor networks and other monitoring applications naturally generate probabilistic streams that are highly correlated in both time and space. ...
Bhargav Kanagal, Amol Deshpande