In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Abstract. Requirements Engineering techniques, based on the fundamental notions of agency, i.e., Agent, Goal, and Intentional Dependency, have been recognized as having the potenti...
Abstract. In the context of an approach for reengineering legacy software systems at the architectural level, we present in this paper a reverse engineering methodology that uses a...
Rui Correia, Carlos M. P. Matos, Mohammad El-Ramly...
Many real world applications such as sensor networks and other monitoring applications naturally generate probabilistic streams that are highly correlated in both time and space. ...