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APGV
2005
ACM
130views Visualization» more  APGV 2005»
16 years 4 days ago
Exploitation of human shadow perception for fast shadow rendering
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part...
Mirko Sattler, Ralf Sarlette, Thomas Mücken, ...
GRAPHITE
2005
ACM
16 years 4 days ago
Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonab...
Kurt Debattista, Veronica Sundstedt, Luís P...
VISUALIZATION
2002
IEEE
15 years 11 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
SIGGRAPH
1996
ACM
15 years 10 months ago
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implem...
Li-wei He, Michael F. Cohen, David Salesin
TOG
2002
162views more  TOG 2002»
15 years 6 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...