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» A Graphics Image Processing System
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VISUALIZATION
2005
IEEE
16 years 2 days ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
SI3D
2003
ACM
15 years 11 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
SI3D
1992
ACM
15 years 10 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
ICIP
2006
IEEE
16 years 8 months ago
Resolution Improvement from Stereo Images with 3D Pose Differences
Resolution improvement from several images is typically restricted to simple planar rotations and translations. In this paper, a super-resolution algorithm that allows 3D ego-moti...
Siu-Hang Or, Ying Kin Yu, Kin-hong Wong, Michael M...
CIKM
1999
Springer
15 years 10 months ago
Architecture of a Networked Image Search and Retrieval System
Large scale networked image retrieval systems face a number of problems that are not fully satis ed by current systems. On one hand, integrated solutions that store all image data...
Roger Weber, Jürg Bolliger, Thomas R. Gross, ...