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CGF
2008
184views more  CGF 2008»
15 years 6 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
ICPR
2008
IEEE
16 years 28 days ago
3D object localization based on occluding contour using STL CAD model
This paper describes a method to localize 3D objects, which is the extension of the segment-based object recognition method to use on a STL CAD model. Models for localization are ...
Kenichi Maruyama, Yoshihiro Kawai, Takashi Yoshimi...
SIGGRAPH
2000
ACM
15 years 10 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
VRML
2004
ACM
15 years 12 months ago
Interactive Web-based visualisation of block model data
Mining operations have traditionally used specialised software packages to process and visualise valuable mining data. The downside to this approach is that the information can on...
Tony Gill, Con Caris, Guy LeBlanc Smith
VAST
2004
ACM
15 years 12 months ago
Image-Based Registration of 3D-Range Data Using Feature Surface Elements
Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity ima...
Gerhard H. Bendels, Patrick Degener, Roland Wahl, ...